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- ARSENAL.DEH patch for DEHACKED 1.3
- Requires DEHACKED 1.3 and registered DOOM 1.2
-
- Thanks to Greg Lewis for DEHACKED and Id for DOOM!
-
- Remember to backup your DOOM.EXE before applying the patch!
-
- Here is version 2.0 of my ARSENAL patch - new weapons and sounds!
-
- This version includes a small PWAD file ARSENAL.WAD that has a
- few replacement sounds - make sure you load this or the grenades won't
- sound right.
-
- Included is a quick and dirty batch file that applies the patch and runs
- Doom with the PWAD. It works for me, use at your own risk!
-
- This patch modifies the graphics, sound and behavior of the weapons:
-
- Chainsaw -> unchanged (not much you can do with this sorry)
- Pistol - Sub UZI (unchanged)
- Shotgun - Automatic Assult Shotgun (unchanged)
- Chaingun - 2x Speed Chaingun like Arnold uses (unchanged)
- Rocket - Hand grenades! (whole new strategy!)
- Plasma - BFG750 Energy Cannon (improved explosion)
- BFG9000 - BFR-27 What does BFR stand for?
-
- Note: The BFG750 blast can hurt you, and if a mis-thrown grenade lands near
- you, don't hang around!
-
- Remember, picking up the rocket launcher will give you the ability
- to throw grenades (ammo = rockets). Picking up the BFG will actually give
- you the rocket launcher (ammo = cells).
-
- Side effects:
- The Cyberdemon now throws grenades!
- Grenades don't fall to the floor, they just 'hang' there. Sorry!
-
- Tell me what you think!
- Thanks to those who gave suggestions about ARSENAL version 1.0!
-
- Mark Sheldon
- Compuserv: 100032,1716
- If anybody sent mail to me via Internet, sorry, my account is stuffed and I'm
- currently not able to receive it!